Humic
This one is personal.
After years of working on design systems and tokens, I kept running into the same frustrations. Managing tokens in Figma, getting developers aligned, making sure everything stayed in sync between design and code. It was always a mess. Changes made in Figma wouldn't make it to the codebase. Tokens would drift. Nobody had a clear picture of what was actually being used and what wasn't. The disconnect between design and development was constant, and every team I worked with dealt with it differently, which usually meant dealing with it badly.
So I started building Humic.
Humic is a design token manager built around a two-layer model: Foundations and Tokens. Foundations are your raw values, your primitives. The actual colors, spacing values, and type scales. Tokens are the semantic layer on top, the named decisions that connect your foundations to real use cases. Background colors, border radii, typography styles. The kind of structure that makes a design system actually work across both Figma and a codebase, without things falling out of sync the moment someone makes a change.

It syncs to Figma and to your codebase. It gives designers and developers a shared source of truth. And it does it in a way that doesn't require a dedicated design systems engineer to maintain.
I'm doing everything myself. Concept, design, backend, frontend. All of it. AI made that possible in a way it simply wasn't a few years ago. And honestly, Humic is the best example I have of how I like to work. The full loop. A real problem, a real product, built end to end by one person who cares about both sides of the equation.
Are you working with design systems and tokens? Feel free to reach out. I'm accepting beta users really soon.